So the game I am making lets say, every game mode/level will have it's own save progress i.e so it can be restarted from that instant whenever. However if that game mode/level is played, the save data is over written on it's already existing file otherwise it creates one.
And every other game mode similarly creates a file if it doesn't exist otherwise will overwrite it.
I initially planned on uploading the files onto playfab Entity and load them when I login and use them accordingly. But however, on playfab I have seen it's limited to only 10 files.
How else shall I approach it?
Example : Level 1 creates json file named levelone
Level 2 - leveltwo
Level 3 - levelthree
So upon loading leveltwo, it checks if leveltwo has previously been played to get it's player characteristics. Otherwise it will creat a file.