Hi everyone,
My team would like to use the Object and/or files system of EntityGroup to store data for the whole group. We may have scenarios where a group of 20-50 players could update those files. Do we risk to have some concurrency issues ?
Hi everyone,
My team would like to use the Object and/or files system of EntityGroup to store data for the whole group. We may have scenarios where a group of 20-50 players could update those files. Do we risk to have some concurrency issues ?
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