I've decided to try using Party to implement a Co-Op multiplayer system, but I can't find any leads about how I can properly spawn a player prefab. I can do something like this using MPS, but I'm trying to see if I can push the costs down using Party instead. (and probably, with network solutions like Mirror as well)
Specifications:
- When a player connects to a network, their chosen player avatar will be spawned in all machines regardless if they're the host or guest
- Each player can only control their avatar and other players', but they can still see the other avatars walking around and do stuff in their machine
- When a player leaves the network, their assigned prefab is also removed from all other machines