I'm not sure which is easier and faster to implement between PlayFab multiplayer server or PlayFab Party for Co-Op. I'm expecting the Co-Op feature to be similar to Genshin Impact, if a comparison is needed, with similar party size. I've looked into both already, but I can't decide which to use.
If using server:
- Pro: Most likely to be easier and faster because I've tried using it for PVP
- Con 1: Server issue, because that means I'll need more servers on standby to accommodate all the players wanting to go online together with their friends
- Con 2: I don't know if it's possible for a player to choose which player's world they want to join, because most players won't like it if they can only join a random stranger's world instead of their own friend's
If using party:
- Pro: No server development required
- Con 1: The network ID is too long and I don't want it to be exposed to the players when connecting; I only want it to be exposed in the code so the player doesn't have to copy and paste a long string just to connect
- Con 2: I don't know if spawning players is possible while maintaining the authority of each player's prefab (obviously you shouldn't be able to control another player)
Any help is appreciated! I need to fully implement this feature in a month.