How is SessionId scoped?
I tried to use the same SessionId against two separate server builds (in testing).
The request against the second server build returned information from the other (wrong) server.
I would expect SessionIds to be scoped to a server build, is this not true?
Could you please clarify the content of the API request for our reference? The API you mentioned is the API RequestMultiplayerServer, and when you enter the different BuildIds and the same SessionId to this API, it returned you the same result, is it right?
Answer by Dimitris Gkanatsios · Feb 01 at 12:14 AM
The SessionID is unique per *title* that designates a single game session. It should not be re-used, that's why we're using GUID (unique identifier).
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