Alright, I know this question has been asked many times, but I am still asking this because I want to know whether as of today this has been implement or not because these questions date back to being asked 7 years ago.
So a two way friend request system is a very simple thing which I want which goes like this:
Here is exactly what I need:
- Player A wants to be friend with Player B.
- Player A sends a friend request to Player B.
- Player B sees the friend request and accepts the friend request or declines it
- Then in Player A's friend list Player B is there and vice-versa
But currently in the system the it is more like a follow system in twitter ,wherein Player A can add Player B as his/her friend but not vice versa.
I saw that there is a fix for this problem via Cloud Scripting as per this post .But the Cloud scripting, I am really stuck, Thats because the documentation, somehow I can't understand from them. Secondly the video of cloud scripting in youtube there are akin to the older dashboard UI of the playfab under Automation.
In the older UI of the Playfab dashboard under "Automation" you had the revision button and could enter the cloud script. There are videos for these. But the newer UI there is this "Http" and "Queue" stuff and there is no information about these things next to it. Neither they are good videos which cover stuff. While following the documentation I somehow can't get around with it.Also further more as per the the "post" mentioned in the previous para there is no reference to the C# code which can execute this code
So is there is simpler way to achieve this without cloud scripting , because I have been working on my project for the past 3 months and this is the last piece of the puzzle and really exhausted with everything.