I'm trying to get my WebGL client written in Unity to connect to my PlayFab multiplayer server.
However, it's not as straightforward as the other clients connecting (We already have our game in production where other devices connect using IP + port).
The problem is that a WebGL client requires me to connect to a domain and not directly to an IP.
This is a problem because PlayFab keeps giving me servers with different IPs (a problem only in this case), so I can't map an IP to a domain of my choice.
Any suggestions on how I can solve this will be more than welcome. I've gone through a handful of solutions I don't mind discussing and plan on exhausting the topic because we really need this in production soon, and also a lot of people I know want PlayFab Multiplayer to work with WebGL clients!