Hello everyone,
I was able to deploy a server build to playfab and get it working with Matchmaking. The build status is "deployed", I see the servers running when needed under the server menu, and calling GetMatchResult.ServerDetails returns an Ipaddress with a port.
But for some reason, I can't do anything after that with them. I can't use Mirror to connect to the address and port. And when I ping the address, all the packages are lost. What am I missing?
For anyone wondering, here's the code where I try to connect to the deployed server:
public void ConnectRemoteClient(string InputIPAddress, ushort InputPort) {
//InputIpAddress is Result.ServerDetails.IPV4Address
//InputPort is (ushort)Result.ServerDetails.Ports[0].Num
NetworkManager.singleton.networkAddress = InputIPAddress;
//Tel Transport is a TelepathyTransport component that comes with Mirror
telTransport.port = InputPort;
NetworkManager.singleton.StartClient();
}