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Question by Mohsen Jamali · Jan 20 at 09:36 AM · Push Notifications

Obsolete code for iOS push notification

Hi

The code example for getting token and registering iOS push notification in here


https://docs.microsoft.com/en-us/gaming/playfab/features/engagement/push-notifications/push-notifications-for-ios

is obsolete. Can you provide the code for the newest mobile notification?

Specifically this part

UnityEngine.iOS.NotificationServices.RegisterForNotifications(UnityEngine.iOS.NotificationType.Alert | UnityEngine.iOS.NotificationType.Badge | UnityEngine.iOS.NotificationType.Sound, true);

byte[] token = UnityEngine.iOS.NotificationServices.deviceToken;

if(token != null) { RegisterForIOSPushNotificationRequest request = new RegisterForIOSPushNotificationRequest(); request.DeviceToken = System.BitConverter.ToString(token).Replace("-", "").ToLower(); PlayFabClientAPI.RegisterForIOSPushNotification(request, (RegisterForIOSPushNotificationResult result) => { Debug.Log("Push Registration Successful"); }, OnPlayFabError); } else { Debug.Log("Push Token was null!"); }

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avatar image Sarah Zhang · Jan 21 at 03:17 AM 0
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After researching, we found the code provided by our PlayFab Unity SDK can work fine, but the following push notification service provided by Unity natively is obsolete, is it right?

UnityEngine.iOS.NotificationServices

If so, could you please also clarify which one Unity version you are using?

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