Hi,
is there a way to send a message including json data to all connected clients? So that (for example) a c# callback can listen for it? In addition I know that I can store data in title (which would be good for new clients that get online to check for it) I just want to save calls and not continously check for title data changes.
At a given time at a day i want to start an ingame event and want a message to popup for the players (ingame, not as a push notification).
Greets :)