Hello!
My current 4.27 Unreal project is targeted to Oculus devices and I've integrated the playfab party libraries for android, but when I initialize the party it crashes and gives me this error:
Build fingerprint: 'oculus/hollywood/hollywood:10/QQ3A.200805.001/21985310426300000:user/release-keys' F/DEBUG : Revision: '0' F/DEBUG : ABI: 'arm64' F/DEBUG : Timestamp: 2022-01-12 13:07:40-0600 F/DEBUG : pid: 31689, tid: 31734, name: GameThread >>> com.Project.Name<<< F/DEBUG : uid: 10313 F/DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 F/DEBUG : Cause: null pointer dereference F/DEBUG : x0 0000000000000000 x1 0000007129c4b050 x2 0000000000010006 x3 000000710f55554d F/DEBUG : x4 000000710f5389bf x5 00000070fd1c6400 x6 00000070fd1c6400 x7 0000000001408b3c F/DEBUG : x8 9dfa1b622e357769 x9 0000000000000002 x10 0000000000000001 x11 0000000000000000 F/DEBUG : x12 0000000000000018 x13 0000000061df26fa x14 000982104d3dc4a0 x15 00009a6db0ff02fc F/DEBUG : x16 000000710f71d470 x17 000000710f0c2534 x18 0000000000000000 x19 000000710f729088 F/DEBUG : x20 0000007129c4b0e0 x21 0000007129c50020 x22 0000007129c50020 x23 0000007129c50020 F/DEBUG : x24 0000007121e171c0 x25 0000007129c50020 x26 00000071172b158a x27 0000007121e685a2 F/DEBUG : x28 0000007121d20830 x29 0000007129c4b090 F/DEBUG : sp 0000007129c4b050 lr 000000710f0b8df8 pc 000000710f0c2574 F/DEBUG : F/DEBUG : backtrace: F/DEBUG : #00 pc 000000000026b574 <Project path>==/lib/arm64/libparty.so (_ZN19BumblelionJniHelper16CreateUUIDStringERA37_c+64) (BuildId: e61de1c7e18214f867af00b8df6ffab2091b55c0) F/DEBUG : #01 pc 0000000000261df4 <Project path>==/lib/arm64/libparty.so (BumblelionCreateUuid(BumblelionUuid&)+100) (BuildId: e61de1c7e18214f867af00b8df6ffab2091b55c0) F/DEBUG : #02 pc 00000000001fc158 <Project path>==/lib/arm64/libparty.so (BumblelionImpl::Initialize(char const*)+116) (BuildId: e61de1c7e18214f867af00b8df6ffab2091b55c0) F/DEBUG : #03 pc 00000000001fbf38 <Project path>==/lib/arm64/libparty.so (BumblelionImpl::Create(char const*, BumblelionImpl**)+232) (BuildId: e61de1c7e18214f867af00b8df6ffab2091b55c0) F/DEBUG : #04 pc 00000000001facd8 <Project path>==/lib/arm64/libparty.so (PartyInitialize+128) (BuildId: e61de1c7e18214f867af00b8df6ffab2091b55c0) F/DEBUG : #05 pc 000000000bc2e4fc <Project path>==/lib/arm64/libUE4.so (PartyManager::Init()+268) (BuildId: db46c7c8e4d4cc35794b049f7f23cb6662c89f93) F/DEBUG : #06 pc 000000000babe630 <Project path>==/lib/arm64/libUE4.so (GameInstance::Init()+288) (BuildId: db46c7c8e4d4cc35794b049f7f23cb6662c89f93) F/DEBUG : #07 pc 000000000faae23c <Project path>==/lib/arm64/libUE4.so (UGameEngine::Init(IEngineLoop*)+1168) (BuildId: db46c7c8e4d4cc35794b049f7f23cb6662c89f93) F/DEBUG : #08 pc 00000000099e5160 <Project path>==/lib/arm64/libUE4.so (FEngineLoop::Init()+2144) (BuildId: db46c7c8e4d4cc35794b049f7f23cb6662c89f93) F/DEBUG : #09 pc 00000000099e4460 /<Project path>==/lib/arm64/libUE4.so (AndroidMain(android_app*)+3748) (BuildId: db46c7c8e4d4cc35794b049f7f23cb6662c89f93) F/DEBUG : #10 pc 00000000099f4104 <Project path>==/lib/arm64/libUE4.so (android_main+164) (BuildId: db46c7c8e4d4cc35794b049f7f23cb6662c89f93) F/DEBUG : #11 pc 0000000009a235f4 <Project path>==/lib/arm64/libUE4.so (BuildId: db46c7c8e4d4cc35794b049f7f23cb6662c89f93) F/DEBUG : #12 pc 00000000000d5884 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+36) (BuildId: a6e0ca3a9989715134d1d1e2126e0f7a)
I see that there's some errors on the libparty.so
I made sure that the 'libparty-full-release.aar' is integrated in the APK build and the 'BumblelionJniHelper' class too.
I would really appreciate some help with this one, thanks!