Hello,
So a couple of questions - but first the problem.
I am receiving the following error when trying to initialize the PartyManager.
PartyError Error = PartyManager::Initialize(MyTitleId);
The error string returned is "the Microsoft gaming XNetworking feature is unavailable"
I am integrating play fab into a Win64 app within Unreal.
I have largely followed the example provided by the OnlineSubsystemPlayFab.
Unfortunately I am unsure where I've gone wrong.
Any ideas?
Thank you!
More info:
We adding PlayFabParty into a minimal test app. Hence we are hoping to not pull in the dependencies required by the OnineSubsystem.
I think this is possibly where my problem originates. We are using the Party.lib that is pulled in by the OnlineSubsystem.
We have tried using the "raw" playfab party SDK that only includes the playwin.dll, but we were unable to get past the link errors without a corresponding playwin.lib?
Apologies for the confused and rambling nature of this issue.
Any help is appreciated.
Thank you
Finally got it worked out.
I had missed the step to include Party_WinOsVersionDetection.h so that the dll would link.
Thank you,
Chris
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