I'm currently developing a title requiring a matchmaking service to connect two players to fight each other in an arena battle. So far I can call the matchmaking service up until the players are presented with the IP address of the server and port to connect to. Once I get to that part, the message is stuck with 'sending Handshake to other end' even after leaving it for hours. I checked the custom server in PlayFab connected to the matchmaking service and I have 4 standby servers and none of them has players connected.
What went wrong???
I've tried deploying the server build from
https://github.com/PlayFab/MpsSamples. Still cannot connect and stuck on that same message. I tried starting a fresh project with the latest version of Mirror from the Unity Asset Store and copied the server code from the same repo and it's still giving me the same result. I tried putting some code to update the player title data when connected but it's not being called at all because the player isn't connected. I tried using both UDP and TCP but I still can't get the client to connect.
I need some answers and fast!