I have implemented PlayFab's Matchmaking system and have deployed a build on a PlayFab server.
I use server allocation in matchmaking and my thought process is to connect clients using the IP:PORT returned in the response of the GetMatch request.
Matchmaking is implemented client-side and is functional (via BP) but my issue is that I cannot connect to the server via the returned IP:PORT. The server does become Active after a match is found.
By "cannot connect", I mean that there is a connection timeout. I am not experienced in this; I did a ping to the server's IP but I still get a timeout. (not sure if related)
Checked a lot of posts but have not found a solution yet so sorry if I have missed something.