Unity 2021.2.5f1 Personal + Playfab SDK 2.116.211012....Here is the full length of the probem
A Native Collection has not been disposed, resulting in a memory leak. Allocated from: Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator) UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[]) PlayFab.PfEditor.PlayFabEditorHttp:MakeApiCall(String, String, GetStudiosRequest, Action`1, Action`1) (at Assets\PlayFabEditorExtensions\Editor\Scripts\PlayFabEditorSDK\PlayFabEditorHttp.cs:74) PlayFab.PfEditor.PlayFabEditorApi:GetStudios(GetStudiosRequest, Action`1, Action`1) (at Assets\PlayFabEditorExtensions\Editor\Scripts\PlayFabEditorSDK\PlayFabEditorApi.cs:30) PlayFab.PfEditor.PlayFabEditorDataService:RefreshStudiosList(Boolean) (at Assets\PlayFabEditorExtensions\Editor\Scripts\Utils\PlayFabEditorDataService.cs:197) PlayFab.PfEditor.PlayFabEditor:OnEnable() (at Assets\PlayFabEditorExtensions\Editor\PlayFabEditor.cs:45)
I saw in the line 74...... it was saying
var www = new UnityWebRequest(url) { uploadHandler = new UploadHandlerRaw(payload), downloadHandler = new DownloadHandlerBuffer(), method = "POST" };
I tried using the "using" statement as suggested somewhere else but I am getting error. Maybe I am not using it the right way.
I am not able to build my game, it is taking a long time and I suspect this might be the issue