Microsoft Azure PlayFab logo
    • Multiplayer
    • LiveOps
    • Data & Analytics
    • Add-ons
    • For Any Role

      • Engineer
      • Designer
      • Executive
      • Marketer
    • For Any Stage

      • Build
      • Improve
      • Grow
    • For Any Size

      • Solo
      • Indie
      • AAA
  • Runs on PlayFab
  • Pricing
    • Blog
    • Forums
    • Contact us
  • Sign up
  • Sign in
  • Ask a question
  • Spaces
    • PlayStream
    • Feature Requests
    • Add-on Marketplace
    • Bugs
    • API and SDK Questions
    • General Discussion
    • LiveOps
    • Topics
    • Questions
    • Articles
    • Ideas
    • Users
    • Badges
  • Home /
  • General Discussion /
avatar image
Question by Benjamin Ikes · Jan 03 at 04:09 PM · MatchmakingCustom Game Serversmultiplayer

Connecting multiple clients to the same server! ,Connecting multiple clients to one playfab server

Hey, really new to playfab and multiplayer in general! I am making a 1v1 cardgame at the moment and already made a matchmaking for it, so it searches for 2 players matches them and calls for a playfab server! However it seems like the clients both go on different servers and not on the same one as I intendet! Happy for any help and will gladly give more Information if needed :D

,

Hey really new to Playfab and Multiplayer in general! I am making a 1v 1 cardgame and already made a matchmaking for it so it searches for 2 players then calls for a playfab server! However the clients both go to a different server... With activating only one standby server the other client just doesnt connect to anything at all! Kinda confused on what to do so they both get on the same server! Really thankful for every help I can get! If someone needs more Information I will gladly give it! :)

Comment

People who like this

0 Show 1
10 |1200 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Benjamin Ikes · Jan 03 at 04:11 PM 0
Share

Oops sorry for double posting wasnt intendet! Seems like the mobile version may have some issues!

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by Gosen Gao · Jan 04 at 06:10 AM

Usually, you should select the Enable server allocation in the Matchmaking queue, and then you can get the IP and Ports form the GetMatch result. Do you mean the IP and Ports in the result are different between the matched players?

Comment
Benjamin Ikes

People who like this

1 Show 2 · Share
10 |1200 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Benjamin Ikes · Jan 04 at 06:17 AM 0
Share

Thanks alot I will try this later!! Yes exactely the two players get two different IP also It activates two servers so there is no doubt that they get sent on two servers :(

avatar image Benjamin Ikes · Jan 04 at 07:47 PM 0
Share

Works perfectly fine!!! If anyone reading this has the same problem I am more than happy to help! thank you :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Navigation

Spaces
  • General Discussion
  • API and SDK Questions
  • Feature Requests
  • PlayStream
  • Bugs
  • Add-on Marketplace
  • LiveOps
  • Follow this Question

    Answers Answers and Comments

    9 People are following this question.

    avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

    Related Questions

    [Unity] Any new server build I upload seems to break matchmaking 2 Answers

    When a player disconnects from the server does PlayFab automatically take the player off of the match?,When a player disconnects from the server does PlayFab automatically take the player off of the match 1 Answer

    Clients wont connect to Playfab server 1 Answer

    How can I get a QueueName from a running multiplayer game server? 1 Answer

    How can I use PlayFab to host my game made with MLAPI (unity)? ,How can I use PlayFab to host a multiplayer game built with Unity MLAPI?,Is there any tutorial on how to use PlayFab with MLAPI in Unity? 1 Answer

    PlayFab

    • Multiplayer
    • LiveOps
    • Data & Analytics
    • Runs on PlayFab
    • Pricing

    Solutions

    • For Any Role

      • Engineer
      • Designer
      • Executive
      • Marketer
    • For Any Stage

      • Build
      • Improve
      • Grow
    • For Any Size

      • Solo
      • Indie
      • AAA

    Engineers

    • Documentation
    • Quickstarts
    • API Reference
    • SDKs
    • Usage Limits

    Resources

    • Forums
    • Contact us
    • Blog
    • Service Health
    • Terms of Service
    • Attribution

    Follow us

    • Facebook
    • Twitter
    • LinkedIn
    • YouTube
    • Sitemap
    • Contact Microsoft
    • Privacy & cookies
    • Terms of use
    • Trademarks
    • Safety & eco
    • About our ads
    • © Microsoft 2020
    • Anonymous
    • Sign in
    • Create
    • Ask a question
    • Create an article
    • Post an idea
    • Spaces
    • PlayStream
    • Feature Requests
    • Add-on Marketplace
    • Bugs
    • API and SDK Questions
    • General Discussion
    • LiveOps
    • Explore
    • Topics
    • Questions
    • Articles
    • Ideas
    • Users
    • Badges