gtgamestudio
started a topic on Thu, 19 February 2015 at 9:29 AM
My game has a specific feature which requires that players can see the virtual currency of other players. The GetUserCombinedInfo function, however, specifically does not allow that behavior (certain data, including inventory, virtual currency balances, and personally identifying information, may only be retrieved for the locally signed-in user).
It seems like there are many cases in which this could be useful (PvP trading, for example); is it possible I am missing an easy way to retrieve this information? Right now I'm having users maintain a duplicate entry in their public data, but there are drawbacks to that method that will make it untenable in the long run.