Hi,
I received this warning in the Unity Editor: "Failed to send session data. Error: /Event/WriteEvents: The rate of PlayStream events written for title_player_account XXXXXXXXXX has exceeded the limit and is temporarily throttled."
I think this is likely caused by my use of LoginWithCustomID with:
InfoRequestParameters = new GetPlayerCombinedInfoRequestParams{GetTitleData = true}
I was testing various things with my boot flow at the time so I think I would have been causing login requests at a reasonably high frequency (every 5-20 seconds over a 2-3 minute period).
I have checked the Limits Dashboard but cannot see exactly which limit I have exceeded.
Can you advise on how I can investigate this further, please?
Thank you!