Hi all,
I use Unity and, I am trying to do something like this; (pseudocode)
for (int i = 0; i < length; i++)
{
GetUserData(); (Forexample GoldAmount)
GameObject.Find("Text"+i.toString()).text=GoldAmount;
}
Because it is an async operation and we are not allowed to change UserDataSuccess function I couldn't find how to do it,
How can I do it?