Hi @Brendan
I used a Share Group Data to manage all room game and other Share Group Data to manage list of player in a room. I create and update Share Group Data every creating new room or have new player join the room.
Everything working fine except read/write Share Group Data seems have a bit delay. I need to know who just join/left room game real time. And I used Photon event such as OnJoinedRoom(), OnLeftRoom() to trigger calling GetShareGroupData but updating new data not finish yet. I implemented some function on Cloud Script to get share data and call them bỵ ExecuteCloudScript API.
So pls give me suggestion in 2 points:
1. How to speed up read/write Share Group Data, or tips to improve it
2. Have any way to know updating Share Group Data already finished
I am working on TitleId 3733 and you can refer my cloud script code to know what I do.
Thank you
Quan