When an inventory item (Consumable by time) expires by itself, triggers the event com.playfab.player_consumed_item?
When an inventory item (Consumable by time) expires by itself, triggers the event com.playfab.player_consumed_item?
Currently, no. But it's important to realize that this isn't necessarily occurring at the actual expiration time. Just like with regenerating currencies, item expiration is checked when the inventory is "touched" (it's re-evaluated when queried or added to). So an item which is granted to a player at 00:00 UTC, which expires in an hour, has an expiration time of 01:00 UTC. But it's not literally removed from the player's inventory until there's a need to check if the item is still valid, such as querying the inventory.
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