I have a couple of questions: can i use azure functions to read and write player data, acting as the actual server? and also, do i need an azure account if im only using these functions in unity? if i can use this as the server, how do i enable the server api on it since its an entirely new project. the docs for it say to use an azure template in vs so its not even attatched to the unity project.. i assume i have to just paste the http result in and the function name, wondering if i have to first register that to the azure website or if i can just do it without registration, just via playfab.