Hello, I'm new to this community so I apologise if I asked this question in wrong channel.
So my question is "is this possible" and "how difficult would it be" question, rather than a "how to" question.
I'm working on a simple number guessing mobile game that being developed in UE4, and client suddenly requested a multiplayer feature and a matchmaking server. I'm thinking to implement Playfab Matchmaking SDK and we have 9 different gamemodes (number guessing counts rise up for each game mode, for the first one players try to guess 3 numbers, for the 9th one players try to guess 9 numbers). And they bid in-game currencies before starting a game, winner takes double of the bid (each player gives 200 in-game currency and winner takes 400 after the match). So I have to pass those values to matchmaking server and queue people based on those rules.
I have a strong knowledge of C++ and never worked on such features like this before. Is it realistic that implementation of those features can be finished in one month or should I deny the clients request?
Thanks for reading