This developer seems to have had a similar problem, and the suggestion is to set "Accept-Encoding" to "identity". But this threads suggests that we should not do this, as playfab relies on the "gzip" encoding.
I'm really unsure how to debug this properly, besides adding more logging in our next version. Is Playfab aware of this issue, and do you have recommendations on how to potentially address this?Thanks.playfab sdk version: 2.116
Unity: 2019.4.26f1
Callstack:PlayFab.Json.PlayFabSimpleJson.DeserializeObject (System.String json) (at <00000000000000000000000000000000>:0) PlayFab.Json.PlayFabSimpleJson.DeserializeObject (System.String json, System.Type type, PlayFab.Json.IJsonSerializerStrategy jsonSerializerStrategy) (at <00000000000000000000000000000000>:0) PlayFab.Json.PlayFabSimpleJson.DeserializeObject[T] (System.String json, PlayFab.Json.IJsonSerializerStrategy jsonSerializerStrategy) (at <00000000000000000000000000000000>:0) PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) (at <00000000000000000000000000000000>:0) PlayFab.Internal.PlayFabUnityHttp+<Post>d__12.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) PlayFab.Internal.<Post>d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)