My team and I were originally using Photon however with the prospectus of how many concurrent users there will be, we are slightly debating on using a separate networking source for our multiplayer PC/Mac based game.
I wanted to see if anyone can answer a few questions for me.
If we choose not to utilize Photon for our RTS multiplayer game, what other option does PlayFab authorize or allow?
Could we utilize Forge Networking instead of Photon and still see similar results for multiplayer networking/chat purposes?
Does PlayFab have its own networking solution/option?
Thanks!