I am building a game that requires connection to a server to ensure to prevent user cheating, which will verify user actions before allowing them to be made, as well as controlling game logic.
I was wondering if this is possible using PlayFab? It seems each VM could have up to 60 servers running at a time, in which case we could have one server handling input from multiple players. Further, we are using Netcode for Unity (updated MLAPI), are there any existing examples on implementing Playfab integration with this?