Hello,
I started developing my project and I am adding PlayFab support. Relying on available projects I did first connection with my server and I can connect multiple clients from different PCs so I think it works like it should.
The problem I have is that it works only once after releasing server. When server is deployed I can join it and work on my project but when every client disconnects and server gets empty, I no longer can join it. I have to remove server and deploy new one, so I can join, otherwise I get "null" string message in my console.
The way how I ask for my server is (on client) "PlayFabMultiplayerAPI.RequestMultiplayerServer".
Once server is empty should I call method that flags this server empty or should I request it in different way?
Example:
1. Deploying server
2. Clients join server and play
3. Everyone disconnects so server is empty
4. No one can join server anyone, I have to remove this instance and create new one.