my game is multiplayer which has 1v1 matches in it. I have coded the server side of game in such a way that it can host multiple matches in a single server instance. Now, I don't know to auto scale playfab multiplayer servers...
The way I want them to scale is...... create 1 single server at the starting . then when a new request for match occurs place that it in the running server and keep on doing it until the concurrent matches count reaches 10 and if some more request come after that spin another server container/build.
Now when some matches will get finished naturally the concurrent matches count will go down for the existing builds/instances and if then new match request comes place them in the existing server builds/intances until they again the concurrent match count reaches 10. How can I achieve this kind auto scaling ?