Hi there,
We're attempting to get the new multiplayer flow implemented in our Unity game, and are having trouble getting our UNet layer to communicate between the client and the server.
We are able to request the multiplayer server correctly, and I've confirmed the server is listening to the UDP port that we specify in the Ports (using 0.0.0.0 as the listening IP address), and the client is attempting to connect to the correct ip/port that it receives back from the multiplayer server request.
When I inspect the docker container on the running server, the correct ports seem to be open in UDP mode. The only thing that I'm seeing that might be off is that when I use docker exec -it powershell to go inside the running container, the netstat -ano doesn't include the port that I'm using (7777) - though in the documentation here it suggests that these will be 'different than the container ports', so I'm not sure if that's where the error is - I can't find a mapping between the open ports reported by netstat -ano inside the container and the port we've set up and been told to listen on (7777).
On the server, I'm grabbing the "game_port" key out of PlayFab.PlayFabMultiplayerAgentAPI.GetConfigSettings, and it's set to 7777 - is it possible that PlayFab is setting up a different port inside the docker container, but not letting us know about it?
Are you able to check what's going on? Our title ID is 9A23D.