I want this
public void ServerGetTitleData() {
PlayFabServerAPI.GetTitleData( new GetTitleDataRequest(), result => { if (result.Data == null || !result.Data.ContainsKey("MonsterName")) Debug.Log("No MonsterName"); else Debug.Log("MonsterName: " + result.Data["MonsterName"]); }, error => { Debug.Log("Got error getting titleData:"); Debug.Log(error.GenerateErrorReport()); }); }
but in AzureFunction JavaScript and execute it in Unity