I want to log general information regarding a Unity app prior to a user logging in.
I have found
PlayFabEventsAPI.WriteTelemetryEvents
and
PlayFabClientAPI.WritePlayerEvent
But they requre a Player to be logged in.
I want to log general information regarding a Unity app prior to a user logging in.
I have found
PlayFabEventsAPI.WriteTelemetryEvents
and
PlayFabClientAPI.WritePlayerEvent
But they requre a Player to be logged in.
If you want to call WritePlayerEvent on the client side, you need to provide a client session ticket, which means you need to log in first. If you want to call WriteTelemetryEvents, you need to provide an Entity session Token, and you cannot call GetEntityToken anonymously on the client side. So, you also need to log in first.
So then, is the answer that I need to create a "System Account" and log in as that account if no physical player has logged in?
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