Hey there! I'm a free user and I ran into a limit on PlayStream event body size that's causing an issue:
"error": "OverLimit", "errorCode": 1214, "errorMessage": "52109 bytes in body exceeded limit of 10000",
For some background about what I'm doing, my app is a free volunteer app / AR game that the local charities in my town are using to post "Quests" on an AR map that people can sign up for. So, a small number of users are "Providers" and I want to back up their data every morning somewhere besides PlayFab just so it's safe. This is stuff like attendance records for past Quests, and also upcoming Quests.
Anyway, since Amazon S3 is receiving all the events I'm writing, I figured I would use that for storage. My code worked for my Test Provider that has a small amount of data, but when I tried it with one of the real charities in my network I got the error above because it's too much data.
I'm 100% willing to upgrade to a different plan, as long as I know that this Limit is going to be extended. Ideally the Limit should match the Limit on Player data value size which is 300,000 bytes.
Can anyone give me a concrete answer about what the Limit can be increased to, and what the charge would be? My current estimate says $0.60 per month, which works for me! But am I going to incur "overage" charges every morning because of the size of my data values?
I guess a side question you could answer is "here's a better way to back up your data" but I don't know what other way I could send data from PlayFab to Amazon S3.
Thanks for the help! Let me know what else I can add to add context.