Recently when trying to matchmake, Im finding in my testing that all of my matches get cancelled due to an 'Internal' reason. After implementing some retry logic, Im finding that eventually a player will get throttled for retrying too many times.
It seems like this started happening to me recently, when prior to this, matchmaking was working perfectly fine for me for the past 8 months. Can anyone shed some light on this (has this happened to anyone else before)?