Hello,
My goal is a multiplayer Collectible Card Game (CCG) with rogue-like open-world.
I need to have some persistent server (PS), external to Playfab. PS will manage world, database, communicate with some external payments providers, etc.
And then I need session-based PvP build on Unreal Engine server, wich will be created for 2 players and destroyed afterwards, with just sending results ot PS.
Pool of PvP servers is managed by Playfab, creating them on demand and then destroying.
So I already walked through docs, took a look into samples and sdk repo, googled examples, and so on. Still can't wrap my head, what is best (or any) way to implement this.
I found taht there is CloudScript feature, that makes kind of what I want, but it's JS, and I 'd like to avoid it.
Any hint will be greatly appreciated.