Hello! Recently my Unreal dedicated servers build are receiving this error: 'LogPlayFabGSDK: Error: Failed to parse heartbeat' which makes the server to stay in 'Active' state without even having a match or players inside, so the players can't connect anymore to that server.
For now I modified the GSDK to trigger the server shutdown whenever this error occurs, this way will create another instance of the server, the shutdown only happens if there are no players inside the server.
This only occurs now and then, specially when the server is recently deployed, but I'm really not sure why is this happening.
Thanks for the help!