Hello,
I am responsible for doing the networking for our 1v1 pvp game.
My server needs the client EntityData from playfab so it can authoritatively instantiate their bits and send their info to participating clients. Is the Admin API the go to to achieve this? If so, does each client need to send their EntityKey to the server for it to retrieve their data?
Cheers! :D
,
Hello,
I am responsible for implementing the networking of a 1v1 pvp game.
Currently clients have their EntityData and could send it to the server, but this is client auth and I want server auth. I've been reading the docs, and it seems only 'Admins' have the right to retrieve EntityData. So does this mean I have to setup the server to login as an admin or whatever so that it can retrieve EntityData? If so, should clients be sending their EntityKey data to the server in order for it to make requests?
Cheers! :D