We are testing using Playfab Party to send voice with Unity Party SDK
Development environment
Unity 2019.4.28f1
Windows 7
Export to Android: APK (2 Devices)
Our test progress in 2 networks
who join Playfab Party
Unity Editor, (M1)
Android Device (m2)
Android Device 2 (M3)
The problem in our testing process is:
The first party network they join and send voice to each other is fine.
M1 -> m2, m3
M2 -> m1, m3
M3 -> m1, m2
after first network end. call LeaveNetwork. And then create new network a few seconds later.
They join again, but someone could not hear another. likes:
M1 -> m2
M2-> m1
M3 -> m1, m2
In short, someone will could not hear another.
we set isMuted=false for all. Do you think it also the issue under Win7?