Hello! I have uploaded my ue4 dedicated servers to PlayFab, but I see on the PlayStream and in the Multiplayer section that the state of the server changes very often from Initializing and StandingBy and vice versa, the server starts on a 'Lobby' where players are only spawned and they can walk, after two or more players connects it sends them to another map.
In this lobby map I don't call any GSDK, neither when the players are connected or the server has been initialized, is there any way to make the StandingBy state consistent? Also I think this is generating large matching times from 1 to 2 minutes.
Thank you in advance!