LoginWithCustomID runs first (LOGIN)
LoginWithAndroidDeviceID runs second (PUSH NOTIFICATION)
when I run any playFab function (PurchaseItem, update...) the notification login (LoginWithAndroidDeviceID) playFabId is referenced
LoginWithCustomID runs first (LOGIN)
LoginWithAndroidDeviceID runs second (PUSH NOTIFICATION)
when I run any playFab function (PurchaseItem, update...) the notification login (LoginWithAndroidDeviceID) playFabId is referenced
Both APIs you are using are Anonymous login mechanisms, they will create two different accounts for the new players. In the common scenario, you should use only one login method at a time. After players login your game, you can use link API to link the Android Device or other platform accounts to an exist account.
If you have the requirement that needs to maintain 2 accounts in a single client at the same time, you can define and initialize PlayFabClientInstance API separately.
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