Hey everyone,
I am very new to PlayFab and am looking for advice.
I am building a virtual experience with Unity and am trying to create a very simple multiplayer implementation. In this virtual experience, there are a lot of user-created "maps" which can be viewed/played by (hopefully) 50 players at once.
The rules for multiplayer implementation are as follows:
1) Someone selects a map (e.g. Map X).
2) If there are multiplayer instances of Map X already running, which have LESS than 50 players, join one of those instances.
3) If there are no instances of Map X already running OR every running instance is full, create a new instance.
My question is: what is the best way to implement this? I have read about matchmaking and I feel like I could possibly wrangle it to fit what I am trying to do here but I feel like there is a cleaner, simpler way that I don't know about.
Any advice would be greatly appreciated!!