I'm trying to use the PlayFab plugin in Unreal Engine 4 (version 4.26). It is a space docking simulator where you get a score at the end on how well you docked and input your name. I want to save this data (name and score) to an online database using the PlayFab and have a leaderboard there that I can get in code. I want to do this strictly in C++ but all the tutorials I found does this using the blueprints. Can anyone help me out please? Thanks in advance.