After I set up playfab in my unity project, the following error appeared in the console:
A Native Collection has not been disposed, resulting in a memory leak. Allocated from: Unity.Collections.NativeArray`1:.ctor(Byte[], Allocator) UnityEngine.Networking.UploadHandlerRaw:.ctor(Byte[]) PlayFab.PfEditor.PlayFabEditorHttp:MakeApiCall(String, String, GetStudiosRequest, Action`1, Action`1) (at Assets\PlayFabEditorExtensions\Editor\Scripts\PlayFabEditorSDK\PlayFabEditorHttp.cs:74) PlayFab.PfEditor.PlayFabEditorApi:GetStudios(GetStudiosRequest, Action`1, Action`1) (at Assets\PlayFabEditorExtensions\Editor\Scripts\PlayFabEditorSDK\PlayFabEditorApi.cs:30) PlayFab.PfEditor.PlayFabEditorDataService:RefreshStudiosList(Boolean) (at Assets\PlayFabEditorExtensions\Editor\Scripts\Utils\PlayFabEditorDataService.cs:198) PlayFab.PfEditor.PlayFabEditor:OnEnable() (at Assets\PlayFabEditorExtensions\Editor\PlayFabEditor.cs:45) PlayFab.PfEditor.PlayFabEditor:OnFocus() (at Assets\PlayFabEditorExtensions\Editor\PlayFabEditor.cs:62) UnityEditor.HostView:RegisterSelectedPane(Boolean) UnityEditor.HostView:OnEnable() UnityEditor.DockArea:OnEnable()
How can I fix this? I tried so many things, searched on google,but I can't solve the problem.
My unity version: 2021.2.1f1