We have an existing offline game that stores the whole userdata in one big JSON.
To prevent players from manipulating the savegame and timecheating we want to move all persistent playerdata to playfab.
Pushing the whole savegame(about 200kb) on each useraction is probably not feasable.
Obviously the best way would be to dissect all the data and make individual save calls, but that would mean a lot of work.
Is there an easy way to compare 2 datastructures or JSON files and only upload the difference?
Any help or guide on how to move an existing game to playfab would be very much appreciated :)