I am making a headless Server using MLAPI.
The problem I am facing here is that when the Server is trying to send a ClientRpc message to the Clients, the clients are either not receiving the Rpc calls or they are not responding to the RPC's call but when I have setup the local debugging server (https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/locally-debugging-game-servers-and-integration-with-playfab) it is working fine and all the Rpc's are being send and being received from the Clients and Server but on Playfab server it not behaving the same as local server.
when I have backtracked the logs files from the server i found that the last debug was ClientRpc call.
I have also implemented GSDK in the project
Is there anything I am missing for implementing the headless server.
Please help, thanks in advance .
I am also attaching the screenshot of my MLAPI configuration screenshot-2021-11-02-182833.pngscreenshot-2021-11-02-182853-li.jpg