Smart matching with Xbox Live-> Data communication with Playfab has been successful, but I am in trouble because the event that should occur at the release processing stage does not occur.
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- What you want to achieve
In a communication match using Unity GDK Playfab, Smart Matching on Xbox Live-> Data Communication on Playfab-> Exit-> Smart Matching on Xbox Live ... I want to be able to repeat
- Problems that are occurring
When using SDK.PartyNetworkLeaveNetwork PartyStateChangeType :: LeaveNetworkCompleted Event does not occur
- version
Unity 2020.3.17f1
GDK [2021.04] --Microsoft GDK QFE2 (10.0.19041.6101)
PlayfabSDK 2.98.201027