question

yuri-murata avatar image
yuri-murata asked

About communication battle using XBox Live and Playfab by Unity

Smart matching with Xbox Live-> Data communication with Playfab has been successful, but I am in trouble because the event that should occur at the release processing stage does not occur.

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  • What you want to achieve

In a communication match using Unity GDK Playfab, Smart Matching on Xbox Live-> Data Communication on Playfab-> Exit-> Smart Matching on Xbox Live ... I want to be able to repeat

  • Problems that are occurring

When using SDK.PartyNetworkLeaveNetwork PartyStateChangeType :: LeaveNetworkCompleted Event does not occur

  • version

Unity 2020.3.17f1

GDK [2021.04] --Microsoft GDK QFE2 (10.0.19041.6101)

PlayfabSDK 2.98.201027

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1 Answer

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Seth Du avatar image
Seth Du answered

Please check the comment. I will mark this thread as solved. Thanks for the understanding.

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