I'm making a game to be build in Android devices with Unreal, and I want to implement Playfab's Party SDK. I'm able to make a Windows build that runs the Playfab's Party SDK succesfully with the help of the GDK and Windows.Playfab.Party SDK, but doesn't seem to be working when changing the target to Android. I suppose because I just have dll and libs for windows, but nothing really for Android.
I was able to run the Android's C++ PartySample and helped me to understand some questions that we had for Andoid and know that is it possible to make a party in Android.
Do you have documentation or can help me understand how we can have a Playfab's Party funcionality in Unreal but targeting android devices?