I'm currently looking at how the leaderboards and prizes tables work. Right now it seems that we can only define hardcoded range rank/position. But I would like to distribute rewards based on "rank group". Exemple: Top 1% of players would receive top tier reward, Top 2% to Top 10% of players would have the second best reward and so on. I was thinking about doing a custom CloudScript to parse all the leaderboard entries on reset time, but it seems that I would hit some limit (in execution time or API calls.)
Is there a workaround to make prizes distribution by rank %?
Thanks!