Hello!
I'm currently trying to set an object field to contain multiple key-value pairs so I am able to have a sort of "structure" for each level in my game.
Here is what I'm trying to achieve in the player data:
This is what I'm currently doing in Blueprints to try make it happen:
However it is not working. There is no error and it succeeds every time, but no data is actually made for the player.
If anyone could help that would be a huge relief, I'd rather not make individual fields for every level.
Also, when a Json object field is made, how do I get/set the value for each one individually?
I am curently only able to get it to print the string of the entire value as it is in the "level1_example" image above.
Thanks in advance!