I want to do this thing:
Store a lot of cdkeys on playfab, when a player input a cdkey, my game will call a function in cloud script (through ExecuteCloudscript) to check if the cdkey is valid or used (Access), if the input cdkey is valid and unused, then it will be marked as used (Update), and when the other player input the same cdkey, the cloud script will return message to tell my game that it is an used cdkey (No lag).
I know the Title Data can be retrieved by all players, but it cannot be updated immediately. So I wonder is there a way to do this thing?