So, I was thinking cloud scripts. However, I don't know if there is something more specialized or not. these are all player by player specific, basically, the player crafts ship parts and modules in the worklab and you get lucky or unlucky(mostly effected by skills which are already saved in player statistics.)
I'm using player data, to log upgrade start and end times, and to handle ulong string that identifies the "basic" information of a players base at a particular planet. I.E.(SBHT1L1WLT1L1TRT1L1RLT1L1) => which in long format is, small base hanger type 1 level 1 work lab type 1 level 1 etc. This issue is, this formatting limits me to single digits and doesnt allow me to use floats for weapon types that might have 1.2 modifiers based on your energy weapons skill etc. Will cloud script work for this? Also, examples. It has taken me a long time to figure out player data because the documentation is kind of poor tbh.. Since this is waayyy more complicated I'd like an answer n what feature would be best at handling this AND an example of how I'd set this data and get it, example of my player statistic data grab, down below so, you know how i index through my skills items (useful if you want to give me a constructor example.)